Project Zomboid's new Build 42 update, 3 years in the making, is the biggest game release of 2024 for me—here's why ByLen Haferpublished19 December 2024 The 11-year-old zombie survival sandbox keeps getting better, and this one is a doozy. ...
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Already announced for Build 42 was a major expansion of late game crafting and a major focus on game balance – details on which can be foundhere. There are a few other irons in the fire for this build too though. As ever, no ETAs on any of this. We are very much still in the e...
For those unaware, Build 42 will come with two sorts of below ground floor. First off we’ll have the Permanent ones that will always be attached to locations on the map. These will generally be familiar locations, places of interest, businesses and secret military complexes. Today however, ...
build, and not a single update to the current one. Of course, thanks to this, server holders can finally not update builds (because the frequency of updates will probably break the servers). But I hope that the developers will release a special beta branch so that server owners do not ...
this is a funny game you know, but i hope we can play multiplayer on it soon and build houses of wood and stuff. ReplyGood karmaBad karma+1 vote Guest-Mar 2 2024- 722,057 comments This comment is currently awaiting admin approval,join nowto view. ...
We are now working to make life for the modders and mappers easier with this, in terms of biome generation and clean/invisible transitions between the vanilla map and the community’s additions, but otherwise all the above is now in the internal test build. ...
This week’s foggy safehousefrom Rick Grimes, though presumably not the real one. A full round-up of everything confirmed for Build 42 can be foundhere.A changelist of all our pre-release and post-release patches since the 41 beta begancan be found here. The Centralized Block of Italicis...
How do all. Here’s a check-in from a few different Build 42 departments, that also occurs in the lead-up to the first in-person meet-up for the wider PZ team since 2018. We’re all aflutter about it (and trying to remember everyone’s real world names instead of online handles)...
As such we’ve decided we’re going to go with the approach of a wide, but perhaps shallower, NPC release. We will have a ‘little bit of everything’, but the first build may be missing a lot of the content we’re planning. ...