官方c++库的写法可能更清晰一点,可以看明白一点,这里的m_resourceDescriptors是DescriptorHeap类型(使用了智能指针包裹,是独占所有权的变量),这里出现了一个典中典之微软自定义类型UNIT(这个类型应该相当于zig和rust的usize类型) 专栏的好处就是,如果是视频的话有的人看到这里估计已经睡着了,但专栏由于需要手动滚动,所以...
A1:在下曾用Rust写过一部分,但会涉及大量的unsafe和lifetime,导致写起来比c语言原版的代码量还更多,而且过程中翻车的次数较多,翻着翻着就不知道该如何讲解了 Q2:Zig这么冷门,学了有什么用? A2:在下一不是培训班的账号,二不是追逐流量的营销号,就当博客写的,唯一的希望是自己能越写越好,没有必要非得教学热...
I'm a game/VR developer with 15 years work experience. Most of that time has been spent in C++ and C# (Unity). I've done a mix of gameplay and systems code. I love Rust andhate Python. I don't know anything about webdev or JavaScript; and intend to keep it that way. I probab...
Formative years in the deep end of the#Atari8bit demoscene (Chip Special Software) & game dev (eg. The Brundles, 1993), B&W dark room lab (since age 10), music production/studio (from 1993-2003), studied media informatics, moved to London initially as web dev, game dev (Shockwave 3D...
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官方c++库的写法可能更清晰一点,可以看明白一点,这里的m_resourceDescriptors是DescriptorHeap类型(使用了智能指针包裹,是独占所有权的变量),这里出现了一个典中典之微软自定义类型UNIT(这个类型应该相当于zig和rust的usize类型) 专栏的好处就是,如果是视频的话有的人看到这里估计已经睡着了,但专栏由于需要手动滚动,所以...