<command> [<args>] 2024-11-10T15:25:47.967405Z [ERROR] (remote server) login shell exited with exit status: 1 2024-11-10T15:25:47.971473Z [ERROR] (remote server) Failed to start language server "clangd": failed
Language server error: rust-analyzer failed to spawn command. path: "/Users/me/Library/Application Support/Zed/languages/rust-analyzer/rust-analyzer-2024-11-11", working directory: "/Users/me/development/oxc", args: [] -- stderr-- github-actions bot mentioned this issue Nov 15, 2024 To...
Installed oxc extension, then added oxlint via bun add -D oxlint: Language server error: oxc failed to spawn command. path: "E:storona_telegram_bot\\node_modules\\oxlint\\bin\\oxc_language_server", working directory: "E:\\storona_telegra...
Can you share what's happening in your remotes in the project? git remoteandgit remote get-url $REMOTE_NAMEwhere$REMOTE_NAMEcome from the first command. Alternatively, you can archive (it's important to get your local.gitdirectory with the metadata for the reproduction) and share the project...
zed 本地化脚本。( zed editor l10n script. Contribute to TC999/zed-loc development by creating an account on GitHub.
Check for existing issues Completed Describe the bug / provide steps to reproduce it Opening a go project starts to download gopls, but this fails after some retries. Using Go v1.21 Note: Even though the logs state that the language serv...
Check for existing issues Completed Describe the bug / provide steps to reproduce it build on ubuntu 22.04 Compiling command_palette v0.1.0 (/home/eric/Project/Rust/zed/crates/command_palette) Compiling project_symbols v0.1.0 (/home/eric...
("failed to parse theme at path \"{path}\"")) .log_err() else { continue; }; self.insert_user_theme_families([theme_family]); } } } impl Default for RealThemeRegistry { fn default() -> Self { Self::new(Box::new(())) } } #[async_trait] impl ThemeRegistry for RealTheme...
Ultimately, the command that is executed (using cross-spawn) is:webpack --config build/webpack.config.js The NODE_ENV environment variable will be set by cross-envYou can set multiple environment variables at a time:{ "scripts": { "build": "cross-env FIRST_ENV=one SECOND_ENV=two node...
fn spawn_room_connection( livekit_connection_info: Option<proto::LiveKitConnectionInfo>, cx: &mut ModelContext<'_, Room>, ) { } #[cfg(not(target_os = "windows"))] fn spawn_room_connection( livekit_connection_info: Option<proto::LiveKitConnectionInfo>, cx: &mut ModelContext<'_, Room...