How to Mirror geometry in Zbrush By Pigeonchicken Oct 15, 2008 ZBrush WonderHowTo This software tutorial shows you how to mirror geometry when modeling in Zbrush. This is a more non-organic method of sculpting in Zbrush but it allows you to duplicate details on both sides of an object ...
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You must first have a Polymesh3D object se- lectedbeforeactivatingShadowBox,whichislocatedintheToolSubToolunder theRemeshsection.Yourobjectwillthenbeconvertedtoitsshadowrepresentation:The front,side,andbottomshadowsoftheloadedobjectwillbeprojectedasmasksonthe correspondingnesandthemeshwillbereconstructedasyou...
Local Symmetry utilizes the Gizmo to let you keep symmetry within the ZBrush workspace while moving models off the center axis. Users can also control the symmetry line of action while manipulating the placement of assets anywhere within the ZBrush world space. Move your object anywhere in space ...
I have no idea how this is done in Maya, but the workflow in Silo for this would be to select a few of the edges that form the mirror-seam midline, set the position of the manipulator as the object's new axis, and then enter 0 for the object's X position... the very slight ...
Attach the body to the hand. As you can see, the symmetry modifer will mirror the hand for the other arm too. Using 'Target weld', weld the hand vertexes to the arm vertexes. We don't need the image planes any more so you may delete them. ...