Enter Edit Mode ("T") Tool Window > Initialize to adjust primitive settings Click "Make Polymesh 3D" to convert primitive to an object that allows sculpting Object Editing Recently used tools with sculpting changes are shown in the Tool Palette Icons ...
EDITCURVE里: COPY和PASTE可以复制曲线副本粘贴在这里或是其他位置 SAVELOAD则是保存和载入曲线 REDO:按下REDO按钮重做一次UNDO后的曲线编辑行动这个按钮只有在按下了UNDO按钮后才能被激活 RESET:复位曲线的形态到原始状态 BRUSH里: SAMPLES:可以改变表面应用某些笔刷的敏感性 ALPHATILE:允许以当前的ALPHA平铺雕刻模型...
通过这些模式改变信息设置: 在Move模式中,Info子调控板显示激活物体轴心点的位置,要设置精确的物体位置,单击水平拖拉移动滑快,或从键盘上输入新的数据,按Enter键确认新的数据。 在Scale模式中,Info子调控板显示激活物体缩放元素倍增器(百分比的实际尺寸),例如,如果绘制一个中度大小的球体,通过缩放X轴Y轴Z轴,使它为...
Click the 1 that’s directly to the left of the name of the Layer (when you hover you mouse over it) and enter a value between 0 and 1, or use the slider below the name. Pro Tip, Dynamic Subdivision Since you’re working off the base mesh inside ZBrush, you’ll probably want to...
1.SwitchtoTransPosebyclickingonMove,ScaleorRotatewhileinEditmode. 2.Move s of the TransPose lo defihe beginning and end what will be theunitlength. 3.OpenthePreferencesTransPoseUnits. 4.ChangetheUnitsScaleslidervalueto1. 5.Clickonsetunitsandentertheunitnameofyourchoice. 6.ChangetheMajorTicksPerUnit...