Vulkan 是一个高性能的3D图形和计算API,常用于需要高性能图形处理的应用程序,如游戏和视频渲染软件。 如果你的项目或应用程序不依赖于Vulkan的高性能特性,或者你的目标平台不支持Vulkan,那么你可以考虑禁用它。 如何在项目配置中禁用Vulkan图形API: 在Unity中,你可以通过以下步骤禁用Vulkan: 打开Unity编辑器。 导航到...
Akanksha Gaur - December 24, 2024 0 News Open-Source Graphics Driver Achieves Vulkan 1.4 Conformance Akanksha Gaur - December 20, 2024 0 News New Open-Hardware Development Board Akanksha Gaur - December 17, 2024 0 123...485Page 1 of 485 Thought...
This software also saves the game data collected so that you can use it later for further analysis. If you have been meaning to tryoverclockingyour GPU but were afraid, then this tool will be of help to you. The secret behind successful overclocking is the ability to increase the GPU speed...
For Android, there are 3 API graphics: GLES2, GLES3 and Vulkan base on Unity version. GLES3 is the best choise for popular mobile devices that you shouldn't remove. If you want to target on old devices, you should have GLES2. Vulkan is good option for modern devices but sometime ...
Furthermore, Yuzu has a feature to rescale the rendering resolution that simulates docked, undocked and beyond-native resolutions. The graphics modes supported are OpenGL and Vulkan (experimental). Windows and Linux versions are available.
Vulkan examples and demos Assorted C++ examples forVulkan(tm), the new graphics and compute API from Khronos. Building The repository contains everything required to compile the examples out of the box on windows and Linux. All required dependencies and libraries are included. ...
Enable GPU debug layers:This option allows Vulkan validation layers to be loaded from local device storage. Google hassome documentationwith more information. Graphics Driver Preferences:This allows you to override the system graphics driver for specific applications with a different driver. Most devices...
The cut-out and rounded screen are supported, and navigation transition animation supports element sharing. The graphics rendering pipeline supports the Vulkan backend. The graphics subsystem provides drawing APIs. The native window APIs support the metadata setting to adapt to the transmission of ...
Cryengine owes a lot of its scalability to the Vulkan API: it’s a far more cross-platform renderer than OpenGL or Direct3D and provides access to many hardware features while remaining almost completely hardware-agnostic. It has enabled Crytek to translate our engine very efficiently between tech...
Cryengine owes a lot of its scalability to the Vulkan API: it’s a far more cross-platform renderer than OpenGL or Direct3D and provides access to many hardware features while remaining almost completely hardware-agnostic. It has enabled Crytek to translate our engine very efficiently between tech...