drawable.shader_group, filepath)# Need to append [PAINT_LAYER] extension at the end of the material names for mat in materials: if "matDiffuseColor" in mat.node_tree.nodes: from .properties import _update_mat_paint_name _update_mat_paint_name(mat)drawable_obj = create_fragment_drawable(...
}privatestaticvoidread()throwsIOException {//DataInputStream(InputStream in)//创建数据输入流对象DataInputStream dis =newDataInputStream(newFileInputStream("dos.txt"));//读数据byteb =dis.readByte();shorts =dis.readShort();inti =dis.readInt();longl =dis.readLong();floatf =dis.readFloat();...