the mesh will be refreshed automatically when the spline is modified (at runtime, this has the same effect with disabling the component but in edit mode, disabling the component will restore the original mesh instead). Mesh's normal and tangent vectors can optionally be recalculated in one of...
texture. To guarantee a clear shot from the model inGenerateModelPreviewfunction, the model is moved far away from the origin of the world (if it is not static) and then returned to its original position after the thumbnail is generated (this effect won't be visible to any scene cameras)...
my app, on the moment to call "takepicture" function have 200mb use.. and the post restart. maybe there's a memory leak on the "crop image" function after the pictures is taken. Is there any option to avoid this method calls?