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Before the version 1.3.6, it had no Editor at all. Since the version 1.3.6, it has an embedded mobile editor that works in a full screen. It can be controlled by keyboard and mouse as well, as by gamepad or by touch screen. In addition, it has a deep integration with Moondust Edi...
Xtrfy decides to go with the software-less approach for theM4 RGBmouse. There is no dedicated software to control everything on the mouse. You will not be able to change the functions of each buttons, as well as adding macros. Two physical switches on the bottom are used to alter the D...
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如果其他参数已经设置得很好了,却仍有“孤立、高反差小尺度”这种东西存在,就提高Adaptive直至它们消失。实时预览与Mouseovers可帮助你设置参数。 上图有一些合理的参数,可用作入门设定。 虽然Rogelio用MMT取得了巨大成功,但根据我个人的经验,我还是更喜欢ATWT,觉得它更好用(没有Adaptive滑块)。
默认情况下,该工具使用A Trous Wavelet方式。勾选Median transform可以转为Multiscale Median方式。Mouseovers中有所解释,它们当中没有哪一个更好,只是产生的结果稍有不同。我们在本章第四节中已经知道,Multiscale Median方式较慢,但几乎没有Ringing效应。
“HT”是无可争辩的所有IntensityTransformation工具中的“老黄牛”,并且仍然是我们的最爱。它不仅是调整色阶的基本工具,还是学习色阶与色阶变换的最好切入点。第一眼看过去,那些参数好像很复杂难懂,但别紧张,它们都很容易理解,在Documentation中有详细说明,或参考Mouseovers。我们来看看它的基本参数。
It can be controlled by keyboard and mouse as well, as by gamepad or by touch screen. In addition, it has a deep integration with Moondust Editor that allows to use game with the same functionality as was possible in the original editor (the "magic hand" functionality was kept to allow ...