Clean up AndroidManifest.xml every XR build to prevent conflicts with other configurations. Was reported to Unity here, and on may 5th it was said to be fixed in the next version. So in short, downgrade XR Plugin Management to 4.2.2 or lower. Or wait for Unity to release a newer versi...
混合现实 OpenXR 插件:v1.2.0(更早的版本也有效,但存在细微问题。强烈建议使用最新的 MR OpenXR 插件。) 只需要使用Windows MR Plugin或Mixed Reality OpenXR Plugin中的一个。 安装ARCore XR 插件 (Android) 若要获取驱动 MRTK AR 应用程序的 Android XR 插件,请按照如何为 iOS 和 Android 配置 MRTK中的说明...
OpenXR Plugin、XR Interaction Toolkit和XR Plugin Management都是Unity中的XR开发相关的工具和插件,它们分别有不同的功能和用途,具体如下: OpenXR Plugin:是Unity官方提供的一个OpenXR运行时插件,用于实现Unity与OpenXR硬件的交互。使用OpenXR Plugin,开发者可以在Unity中快速开发和部署OpenXR应用,同时还能够使用OpenXR 1.0...
class MyPackage : IXRPackage { private class MyLoaderMetadata : IXRLoaderMetadata { public string loaderName { get; set; } public string loaderType { get; set; } public List<BuildTargetGroup> supportedBuildTargets { get; set; } } private class MyPackageMetadata : IXRPackageMetadata { public ...
I'm trying to integrate Wave VR SDK 4.1.0 for Unity using Vive Wave XR Plugin. I'm using Unity 2021.1.12f. I was following this guide: https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRGettingStart.html My problem is, that after I've added scoped ...
Describe the bug Build fails with error: "Project with path 'xrmanifest.androidlib' could not be found in project ':unityLibrary'". To Reproduce Steps to reproduce the behavior: Include a Unity project which uses the XR management 4.4.0...
for.pluginsettings)); // You must know the access method for getting build target specific settings data. var buildTargetSettings = directInstance.GetSettingsForBuildTargetGroup(BuildTargetGroup.Android); // Do something with settings... // Mark instance dirty and save any changes. EditorUtility...
XR Oculus Plugin 更新至 1.1.5 API变动(API Changes) 将XR SDK的 zNear / zFar / sRGB暴露给了C#脚本的显式深度共享。 Unity 2020.1.1 发行说明 修正(Fixes) 添加了一个预初始化的标志,以请求屏幕外的Vulkan交换链。 构建基于Android的ARCore应用程序目前可以使用任意Gradle版本至 3.6.0 ...
构建ARCore应用程序现在支持Android Gradle Plugin 3.6.3及更早版本 修复了基于URP和HDRP的XR项目的自动升级相关问题 修复了“无法计算eye texture纵横比(can't calculate the eye texture aspect ratio)”的警告 修复了在开发WMR平台应用时使用URP时编辑器崩溃的问题 ...
Users can browse XR media content from creators across the globe on Android, iOS and web platforms on VueXR. Users can follow their favorite creators and get notified instantly when a new XR content is published by them. At VueXR, users can embed the VueXR web player to third party web...