this build is only available on our Experimental branchinstructions on how to do that here). This build has been focused on fixing bugs and improving gameplay / usability rather than introducing new features, so only a couple of new features are arriving in this buil...
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Yeah, you're right about the aircraft hotkeys. Several people have asked for that now so we've set that up in the most recent backer build. Medikits may need more attention, yeah. We'll think about it in Early Access depending on what else we have on our radar at that point. ...
[td] With training on its way out of the game, this is one that may never be used. Even with basic training there, it wasn’t on the build base facilities list. [/td] [/tr] [tr] [td] [/td] [td] LIDAR Array [/td]
We'll also be looking into the camera / hidden movement issues as part of our work on the next build. The other two are interesting ideas but are definitely new ideas rather than better ways of displaying the current information. I don't think they're particularly hard to do, actually,...
Research and Engineering project times have generally been decreased, and the rewards for recruiting new scientists and engineers are effectively twice what they were before now you start with half as many of each. Base: All structures are now faster to build. Your starting base now only st...
EDIT - I've pushed an additional fix for V16.2 called "V16.2B" which doesn't break save games but fixes the missing base selector elements on the recruit scientist / engineer panels! This is the second "hotfix" for Beta Build V16. You'll need to be on...
Closed Beta Build V17 has now been released on Steam and GOG. Note that this build is only available on our Experimental branch so you'll need to switch over to get this update (instructions on how to do that here). This is a relatively small build we've