If.ini file loadingis enabled the EU commands can also be placed in a .txt file, located in the "<SteamLibrary>\SteamApps\common\XCom-Enemy-Unknown\Binaries" folder, and using the DefaultInput.ini file to bind said .txt file to a (otherwise unused keyboard) key. A AbortCurrentAction :...
The Console (sometimes called the debug console) is a command line prompt that appears at the very bottom of the screen in game and accepts SOME Console Commands. For information about the Console, see Developer Console - XCOM:EU 2012.This article is about how to enable the Shell. ...
3.7 Enemy Within 3.8 Extending/Replacing Functions 4 References Overview While XCOM:EU 2012 installs a number of 'configuration' files (i.e. with file extensions of INI, INT, UPK, BIK, BIN, BMP, HTML, CSS, and CONFIG), the only ones of concern to Mods at this point in time are INI...
XComModHelper: Allows for patching ofXCOM: Enemy UnknownandEnemy Withinfiles to help with installing other mods. For example, the tool can patch the game to allow for changes to be made toDefaultGameCore.ini, and force the game to read it from the configuration directory; without the need...
UIEnableEnemyArrows : Turns the enemy arrow hover indicators on/off. (Apparently disabled inEW.) UIForceClearAllUIToHUD : Hit the UI with a Big Hammer. Use only in case of mega state fail, as this has potential bad state consequences. ...