100 echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" 101 lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUT...
Executable name – 执行程序名,默认与 PRODUCT_NAME 一致。 Bundle display name – 真正显示到用户屏幕上的 App 名称。 可见在模拟器/真机上显示的名字是由Bundle Display Name决定的。默认情况下Bundle Display Name就等同于Product Name,所以大家通常认为Product Name=App的Name $(PRODUCT_BUNDLE_IDENTIFIER) produc...
问Xcode/Cocos2d-x“无法检查应用程序包”错误随机交替出现"${EXECUTABLE_NAME}不存在“EN 一运行...
$(EXECUTABLE_NAME) = libUtilLib.a 可执行文件名 ${IPHONEOS_DEPLOYMENT_TARGET} 5.0 $(ACTION) = build $(CURRENTCONFIG_SIMULATOR_DIR) 当前模拟器路径 $(CURRENTCONFIG_DEVICE_DIR) 当前设备路径 $(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME = $()/Build/Products/Debug-iphonesimulator $(PROJE...
EXECUTABLE_PREFIX = ""; EXECUTABLE_SUFFIX = ".dylib"; EXECUTABLE_NAME = "$(EXECUTABLE_PREFIX)$(PRODUCT_NAME)$(EXECUTABLE_VARIANT_SUFFIX)$(EXECUTABLE_SUFFIX)"; EXECUTABLE_PATH = "$(EXECUTABLE_NAME)"; }; ProductReference = { FileType = compiled.mach-o.dylib; ...
然后我们通过nm /usr/bin/xcodebuild查看其name list 代码语言:javascript 代码运行次数:0 运行 AI代码解释 U__NSGetProgname0000000100008018d __dyld_private0000000100000000T__mh_execute_header 0000000100003f63 t _main0000000100008010s _shim_markerU_xcselect_invoke_xcrunUdyld_stub_binder ...
shift+command+K:清除products|debug或release下的Unix executable文件。 option+shift+command+K:删除构建目录(Delete/Clean Build Folder),清理Derived Data对应target目录下的Build文件夹(包括intermediate和products)。通常用于重新编译整个工程,尝试解决增量编译时部分符号陈旧导致链接不通过的问题。
The installed language server is located at~/Library/Application Support/com.intii.CodeiumForXcode/Codeium/executable/. ManagingCopilotForXcodeExtensionService.app This app runs whenever you openCodeium for Xcode.apporXcode.app. You can quit it with its menu bar item that looks like a steering...
” A new window will open. Navigate to the folder named “Contents.” Open the folder named “MacOS.” Inside, you’ll find an executable file named “Xcode.” Click on it to launch Xcode. Using this method, Xcode should work without any bugs or issues. Hope this helps anyone else ...
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}" echo "$APP_PATH" find "$APP_PATH" -name 'WebRTC.framework' -type d | while read -r FRAMEWORK do FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable) ...