Xcode 15 运行模拟器报错 Framework not found Pods_xxxx Xcode - Build Setting - Excluded Architectures 配置修改成arm64,如图:
Xcode项目编译到一半,突然报framework not found app错误。 大概率cocoapods版本过旧,更新cocoapods即可。 1、sudo gem update --system 2、sudo gem install -n /usr/local/bin cocoapods 3、pod repo update (这一步会比较久) 最后你的项目重新pod update或pod install,重新编译运行,即可。
└─Compiling, linking and signing... 3.2sXcode build done. 44.5sFailed to build iOS appCould not build the precompiled application for the device.Error (Xcode): Framework not found FMDBError (Xcode): Linker command failed with exit code 1 (use -v to see invocation)Error launching ...
安装第三方框架并关联后仍然提示报错 这是因为框架放的位置不正确,应该要放到ios 文件夹内
I created an iOS demo project and added this Framework and the same error was reported. I think it is a problem with the Framework itself. Why do you rely on CoreAudioTypes? Can you not rely on it?
Error (Xcode): Framework not found Pods_Runner pod install executes without an error: Pod installation complete! There are 2 dependencies from the Podfile and 2 total pods installed. I tried the fixes in this question but they didn't help. Here's the full error message: Error output fro...
I am not able to debug Xamarin.iOS app on iPhone after update to the VS for Mac 17.6.4 and Xcode 15. Still getting below mentioned error. error HE0004: Could not load the framework ‘IDEProducts’ (path: /Applications/Xcode.app/Contents/SharedFrameworks/IDEProducts.framework/...
因为我们新的项目使用CocoaPods组件化,所以最后打SDK的项目是CocoaPods集成的,问题就出在这里!上一个文章说到解决方法很简单:(Xcode8报错:"Framework not found IOSurface for architecture arm64"或者 "Framework not found FileProvider for architecture x86_64/arm64". | iHTCboy's blog) ...
ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) 解决方法: 查看工程,看是不是没有导入相关的框架。或者工程里添加的有相同".m",".h" 文件 2, 错误信息:
if let bundlePath = Bundle.main.path(forResource: "InfoCore", ofType: "framework") { let bundle = Bundle(path: bundlePath) // Now you can access resources in the framework bundle } else { // Framework bundle not found } All of the above is the same behaviour for release and debug...