Write buffer low water mark C# Copy public int WriteBufferLowWaterMark { get; set; } Property Value Int32 Implements DotNetty.Transport.Channels.IChannelConfiguration.WriteBufferLowWaterMark Applies to ProductVersions Azure SDK for .NET Legacy, Latest ...
Setting the WRITE_BUFFER_LOW_WATER_MARK before WRITE_BUFFER_HIGH_WATER_MARK results in an internal Exception (appears only in the logs) if the value is larger than the default high water mark value. The WRITE_BUFFER_HIGH_WATER_MARK call appears to have no effect in this context. Setting ...
publicSocketChannelConfigsetWriteBufferLowWaterMark(intwriteBufferLowWaterMark){ super.setWriteBufferLowWaterMark(writeBufferLowWaterMark); returnthis; } 代码示例来源:origin: netty/netty @Override publicRxtxChannelConfigsetWriteBufferLowWaterMark(intwriteBufferLowWaterMark){ super.setWriteBufferLowWaterMark(writeBu...
类名称:WriteBufferWaterMark方法名:high WriteBufferWaterMark.high介绍 [英]Returns the high water mark for the write buffer.[中]返回写入缓冲区的高水位线。 代码示例 代码示例来源:origin: netty/netty @Override public int getWriteBufferHighWaterMark() { return writeBufferWaterMark.high(); } 代码示例...
}finalChannelOutboundBuffer outboundBuffer =this.outboundBuffer;if(outboundBuffer ==null||outboundBuffer.isEmpty()) {return; } inFlush0=true;//Mark all pending write requests as failure if the channel is inactive.if(!isActive()) {try{if(isOpen()) { ...
net.write_buffer_water_mark.gateway_server_low; import static com.mpush.tools.thread.ThreadNames.T_TRAFFIC_SHAPING; /** @@ -113,7 +115,12 @@ protected String getWorkThreadName() { @Override protected int getIoRate() { return 70; return 100; } @Override protected int getWorkThreadNum(...
.option(ChannelOption.WRITE_BUFFER_LOW_WATER_MARK, 32 * 1024) 1 2 速率不匹配造成的问题 如下图所示,当业务线程产生消息的速度大于Socket的发送速率时,首先TCP发送缓冲区会被填满,然后后续所有待发送的数据会不断的占用内存加入到ChannelOutboundBuffer中,出现OOM; ...
netty_buffer_high_watermark(); if (lowWaterMark > highWaterMark) { throw new IllegalArgumentException( String .format( "[server side] bolt netty high water mark {%s} should not be smaller than low water mark {%s} bytes)", highWaterMark, lowWaterMark)); } else { logger.warn( "[server ...
.option(ChannelOption.WRITE_BUFFER_LOW_WATER_MARK, 32 * 1024) 1 2 速率不匹配造成的问题 如下图所示,当业务线程产生消息的速度大于Socket的发送速率时,首先TCP发送缓冲区会被填满,然后后续所有待发送的数据会不断的占用内存加入到ChannelOutboundBuffer中,出现OOM; ...
每个进程顺序追加写各自独立的一个文件,简化了重启后日志的处理,以及后续的在线更新操作。每个日志记录有一个独立 id,这个 id 可以用来实现分段日志(Segmented Log)或者最低水位线(Low-Water Mark)清理老的日志。日志更新可以使用单一更新队列(Singular Update Queue)这种设计模式。