Write buffer high water mark. C# Copy public int WriteBufferHighWaterMark { get; set; } Property Value Int32 Implements DotNetty.Transport.Channels.IChannelConfiguration.WriteBufferHighWaterMark Applies to ProductVersions Azure SDK for .NET Legacy, Latest ...
When trying to set this as a childoption on a ServerBootstrap using NioServerSocketChannel and NioEventLoopGroup, I get: Unknown channel option: WRITE_BUFFER_HIGH_WATER_MARK=8388608 Searching the code only turns up the definition in Chan...
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WriteBufferWaterMark.high介绍 [英]Returns the high water mark for the write buffer.[中]返回写入缓冲区的高水位线。 代码示例 代码示例来源:origin: netty/netty @Override public int getWriteBufferHighWaterMark() { return writeBufferWaterMark.high(); } 代码示例来源:origin: redisson/redisson @Override ...
方法名:setWriteBufferHighWaterMark DefaultChannelConfig.setWriteBufferHighWaterMark介绍 暂无 代码示例 代码示例来源:origin: netty/netty @Override publicServerSocketChannelConfigsetWriteBufferHighWaterMark(intwriteBufferHighWaterMark){ super.setWriteBufferHighWaterMark(writeBufferHighWaterMark); ...
Setting the WRITE_BUFFER_LOW_WATER_MARK before WRITE_BUFFER_HIGH_WATER_MARK results in an internal Exception (appears only in the logs) if the value is larger than the default high water mark value. The WRITE_BUFFER_HIGH_WATER_MARK call appears to have no effect in this context. Setting ...
private static final int DEFAULT_HIGH_WATER_MARK = 64 * 1024; 1. 也是说这儿最大的缓存的是64K,这儿会调用setUnwritable(invokeLater);方法,具体的代码如下: public final class ChannelOutboundBuffer { private void setUnwritable(boolean invokeLater) { ...
inFlush0=true;//Mark all pending write requests as failure if the channel is inactive.if(!isActive()) {try{if(isOpen()) { outboundBuffer.failFlushed(newNotYetConnectedException(),true); }else{//Do not trigger channelWritabilityChanged because the channel is closed already.outboundBuffer.fail...
.option(ChannelOption.WRITE_BUFFER_HIGH_WATER_MARK, 64 * 1024) .option(ChannelOption.WRITE_BUFFER_LOW_WATER_MARK, 32 * 1024) 1 2 速率不匹配造成的问题 如下图所示,当业务线程产生消息的速度大于Socket的发送速率时,首先TCP发送缓冲区会被填满,然后后续所有待发送的数据会不断的占用内存加入到ChannelOutbo...
.option(ChannelOption.WRITE_BUFFER_HIGH_WATER_MARK, 64 * 1024) .option(ChannelOption.WRITE_BUFFER_LOW_WATER_MARK, 32 * 1024) 1 2 速率不匹配造成的问题 如下图所示,当业务线程产生消息的速度大于Socket的发送速率时,首先TCP发送缓冲区会被填满,然后后续所有待发送的数据会不断的占用内存加入到ChannelOutbo...