<DoubleAnimation x:Name="GIFDoubleAnimation" EnableDependentAnimation="True" To="176" Duration="00:00:0.3" Storyboard.TargetName="borderGrid" Storyboard.TargetProperty="Height"> <DoubleAnimation.EasingFunction>
<DoubleAnimation x:Name="GIFBorderDoubleAnimation" EnableDependentAnimation="True" To="1" Duration="00:00:0.3" Storyboard.TargetName="shadowBorder" Storyboard.TargetProperty="Opacity"> <DoubleAnimation.EasingFunction> <PowerEase EasingMode="EaseInOut"/> </DoubleAnimation.EasingFunction> </DoubleAnimation...
<DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="{Binding ElementName=CheckedText, Path=ActualWidth}" /> 我不知道这是否是因为它试图绑定到在渲染过程完成之前或其他情况下不存在的值。有人对这种动画绑定有任何经验吗...
AI代码解释 privatevoidUC_Wait_OnLoaded(object sender,RoutedEventArgs e){RunAnimation();}privatevoidRunAnimation(){//定义动画;DoubleAnimation da=newDoubleAnimation(){Duration=newDuration(TimeSpan.FromMilliseconds(1000)),To=1.6,RepeatBehavior=RepeatBehavior.Forever,AutoReverse=true,};Task.Run(async()=>{fo...
TargetProperty="MaxHeight" To="90" /> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> <EventTrigger RoutedEvent="Mouse.MouseLeave"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimation Duration="0:0:1" Storyboard.TargetProperty="MaxHeight" /> </Story...
1<VisualStateManager.VisualStateGroups>2<VisualStateGroup>3<VisualStatex:Name="normalState">4<Storyboard>5<DoubleAnimationDuration="0:0:0.5"From="0"To="-360"RepeatBehavior="Forever"Storyboard.TargetName="rt"Storyboard.TargetProperty="Angle"></DoubleAnimation>6<ColorAnimationUsingKeyFramesStoryboard.Targ...
Key="sb"><DoubleAnimationFrom="0"To="360"Duration="12:00:00"RepeatBehavior="Forever"Storyboard.TargetName="HourHand"Storyboard.TargetProperty="(Rectangle.RenderTransform).(RotateTransform.Angle)"/><DoubleAnimationFrom="0"To="360"Duration="01:00:00"RepeatBehavior="Forever"Storyboard.TargetName="...
Key="sb"><DoubleAnimationFrom="0"To="360"Duration="12:00:00"RepeatBehavior="Forever"Storyboard.TargetName="HourHand"Storyboard.TargetProperty="(Rectangle.RenderTransform).(RotateTransform.Angle)"/><DoubleAnimationFrom="0"To="360"Duration="01:00:00"RepeatBehavior="Forever"Storyboard.TargetName="...
<VisualStateManager.VisualStateGroups><VisualStateGroup><VisualState x:Name="WEFlowState"><Storyboard RepeatBehavior="Forever"><DoubleAnimation Duration="0:0:1" From="0" To="-5" Storyboard.TargetName="liquidline" Storyboard.TargetProperty="StrokeDashOffset"></DoubleAnimation></Storyboard></VisualSt...
Binding关联 数据校验 数据类型转换 多路绑定 依赖属性 路由事件 命令 资源 模板 绘图和动画 WPF 数据驱动程序运行,属于“内容决定形式”的思维方式 XAML(Extensible Application Markup Language),使用xmlns(XML Namespace的缩写)特征来定义命名空间,xmlns后可以跟一个可选的映射前缀,之间用冒号分割,没有可选的映射前缀...