Addon values: 0 - normal, 1 - tbc, 2 - wotlk. account set gmlevel 4 Syntax: .account set gmlevel [$account] #level [#realmid] Set the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID. #level may ...
WOTLK: lichking.MPQ (2.5Gb) Copy these files under the \Json\MPQ folder (e.g., C:\WowClassicGrindBot\Json\MPQ) Technical details about V1: Precompiled x86 and x64 Stormlib Source code accessible, written in C# Uses *.mpq files as source Extracts the geometry on demand during runtime ...
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Changes for WotLK --- r101 | root | 2008-09-29 22:12:49 +0000 (Mon, 29 Sep 2008) | 1 line Changed paths: A /trunk/.pkgmeta M /trunk/Libs Facilitate WowAce-on-CurseForge transition --- r99 | root | 2008-09-29 20:57:32 +0000 (Mon, 29 Sep ...
Often when setting up aVanilla WoW private serveror installing a 1.12.1 repack you’ll want to test out some of the amazing commands available to GMs. Maybe you want to deck your new character out in full tier 2 to relive the glory days and get some great screenshots, maybe you want ...
Addon values: 0 â€" normal, 1 â€" tbc, 2 â€" wotlk. account set gmlevel 4 Syntax: .account set gmlevel [#accountId|$accountName] #level Set the security level for targeted player (can’t be used at self) or for #accountId or $accountName to a level of #...
Addon values: 0 â€" normal, 1 â€" tbc, 2 â€" wotlk. account set gmlevel 4 Syntax: .account set gmlevel [#accountId|$accountName] #level Set the security level for targeted player (can’t be used at self) or for #accountId or $accountName to a level of #...
this.player.setName(eventID, data.name); this.player.setGear(eventID, simUI.sim.db.lookupEquipmentSpec(EquipmentSpec.create({ items: data.gear.map(gear => ItemSpec.create({ id: gear.id, enchant: gear.permanentEnchant, gems: gear.gems ? gear.gems.map(gemInfo => gemInfo.id) : [], ...
@@ -1408,42 +1446,53 @@ export class Player<SpecType extends Spec> { } TypedEvent.freezeAllAndDo(() => { this.setName(eventID, proto.name); this.setRace(eventID, proto.race); this.setGear(eventID, proto.equipment ? this.sim.db.lookupEquipmentSpec(proto.equipment) : new Gear({}...
player) as unknown as ItemSwap const fieldName = this.getFieldNameFromItemSlot(this.slot) if (!fieldName) return; const itemSpec = itemSwap[fieldName] as unknown as ItemSpec if (!itemSpec) return; const equippedItem = this.player.sim.db.lookupItemSpec(itemSpec); if (equippedItem) { ...