Last afternoon I got dced from wow and cant loging back to the game. It let me get to loading screen but it never finished its always like 75% for hours and then I get dced and the error 51900319 shows up, I dont really …
Click onBegin Scan. Finish the process. Now, try to play the World of Warcraft again and see if the error still exists or not. Related articles: How To Fix WoW Lag Spikes For Good [Quickest Steps] WoW Screen Flickering And Tearing: How To Stop It WoW Stuck On Loading Screen: How To...
WoW Screen Flickering and Tearing: How to Stop It Right Away WoW Stuck On Loading Screen: How To Make It Work Trying the above methods will fix WoW driver out-of-date or similar problems. However, to reduce the chance of reencountering this issue, you should always keep every component o...
Fixed a bug where some players were stuck in loading screen when ported Split channel message that are over 255 chars long Fixed some login bugs Ignorelist is working Right-Click to report a player will now create a ticket Fixed collision hight bugs (tauren not fitting through doors, and gno...
Should see a loading screen At the top left corner of the game window should see flashing pixels / cells Navigate to 5. Frame Configuration Guidance for good DataFrame Click on Auto -> Start Validate FrameConfiguration Addon Control panel Status is Update Available Press Save button Should see ...
GMSurveySubmit HelpReportLag(type) - Uses the Report Lag function on the help screen to report the specified type of lag PROTECTED NewGMTicket(type,"text") PROTECTED UI Stuck() - Informs the game engine that the player is Stuck. PROTECTED UpdateGMTicket(type,"text")GossipClose...
SetupWorldMapScale() - Configures scale of world map to best fill screen. UI ToggleMinimap - Turns the minimap display on/off. UI ToggleWorldMap - Turns the world map on/off. UpdateMapHighlight(x,y) - Provides map rollover information for highlighting. CreateWorldMapArrowFrame("frame") -...
Player_Entering_World fires every time the loading screen finishes. As such, I'd rather use PLAYER_LOGIN as it fires just when I want it to, and not more often, making my code simpler. Know that I know the event I want, I need a frame which checks for when that event is fired. ...
WINE is trying to download a very large file (Some patches are greater than a gigabyte), meant for a different OS, and if a small error occurs (please see post about 2 entries above), it can halt the whole process. I gotta give WINE props for doing a pretty good job on this ...
“It exploded into being around him. There were a thousand ways to perceive this place. Every voyager saw it differently, depending on circumstance and form and state of mind. For him it was a black, airless void in which a billion stars twinkled. Behind