如果想要修改延迟容限,那么需要进行以下步骤的设置,在聊框输令符/dump GetCVar("SpellQueueWindow") ,这是能查看到当前的延迟容限数值。在对话后能输入命令符/console spellqueuewindow [数值] ,括号里面的就是大家想要设置好的数值,这样一番设置之后,就可以将延迟容限的毫秒数替换为大家所期望的数值,至于具体的数据...
下载 如果想要修改延迟容限,那么需要进行以下步骤的设置,在聊框输令符/dump GetCVar("SpellQueueWindow") ,这是能查看到当前的延迟容限数值。在对话后能输入命令符/console spellqueuewindow [数值] ,括号里面的就是大家想要设置好的数值,这样一番设置之后,就可以将延迟容限的毫秒数替换为大家所期望的数值,至于具体...
自动开启装备获取情况/console autoopenloothistory 1 自定义延迟容限/console spellqueuewindow X 按下按键时释放技能/console ActionButtonUseKeyDown 1 神器点/经验条显示数值的命令/console xpBarText 1 开启鼠标提示信息的任务提示计数/console showQuestTrackingTooltips 1 背包整理方向调整/run SetSortBagsRightToLeft(...
7.2.0 SpellQueueWindow 400 Game Account Sets how early you can pre-activate/queue a spell/ability. (In Milliseconds) SpellScriptEventLog 0 SpellTargeting 0 7.3.5 SpellVisuals 0 6.0.2 🛡️ splashScreenBoost 0 Game Character Show boost splash screen id 6.0.2 🛡️ splashScreenNor...
-- Function to update the Spell Queue Window based on latency local function UpdateSpellQueueWindow() if InCombatLockdown() then isUpdateQueued = true -- print("Update queued due to combat lockdown.") return endlocal _, _, latencyHome, latencyWorld = GetNetStats()...
It’s based on the Spell Queue Window, which is a latency tolerance system in-game. So, your firing speed doesn’t really matter if it’s under 100 when your SQW is set to anything above 0 (1-400). If you set it (your SQW) to 0, then you will notice a difference as it’s ...
"SpellQueue" Should anticipate the next possible cast action within the SpellQueue Window true false "Mode" What kind of behaviour should the bot operate true Mode.Grind "NPCMaxLevels_Above" Maximum allowed level above difference to the player true 1 "NPCMaxLevels_Below" Maximum allowed level ...
CURRENT_SPELL_CAST_CHANGED: cancelledCast LEARNED_SPELL_IN_TAB: spellID, skillInfoIndex, isGuildPerkSpell MAX_SPELL_START_RECOVERY_OFFSET_CHANGED: clampedNewQueueWindowMs PLAYER_TOTEM_UPDATE: totemSlot SPELL_FLYOUT_UPDATE: flyoutID, spellID, isLearned SPELL_PUSHED_TO_ACTIONBAR: spellID, slot, ...
They all came out of nowhere lightning fast, but Saurfang cleaved them with his badass axe. It was the bloodiest battle that the world ever saw, with Nozdormu staring in total awe. The battle raged on for a century, Many lesser claimed, but eventually, ...
GetRewardSpell() - Returns name and texture of spell awarded for quest completion for quest currently in gossip window. GetRewardTalents() - Returns number of talents awarded for quest completion for quest currently in gossip window. GetRewardText() - Returns quest reward text, displayed by the...