Frost DKs were initially considered 'playable,' but upon further consideration, their capabilities are much closer to those of their Unholy counterparts. They match Unholy in DPS and offer superior utility, such as excellent kiting tools and AoE stun abilities. As such, Frost DKs are ...
It very much is a trend that is relevant across all versions of Classic. You don’t think Cata raids don’t have a large influx of only the highest DPS classes? Massive Unholy DK and Survival hunter representation? Best tanks? Druids and Blood DK dominating the ladder? Argorwal <Synergy...
This is why I'm so heavily against additional classes, because you reserve new/cool abilities for them, which takes away possibilities for existing classes. I could totally see Unholy DK's getting some of these abilities and would make the spec feel new again. Some of the summon abilities ...
Originally Posted by unholytestament You would think that after all these years people would have realized that the people at Blizzard aren't sorcerors and are hindered by technology just like the rest of us mortals. Originally Posted by stormcall I will never understand why so many people ...
Guys, Frost and Unholy DK are already dominating boss dps and you give them another 4% boost? Feral is fine too. If anything these classes just need some aoe/cleave buffs. 2 Replies Panivovk <Knaipa Variativ> 9 posts 70 Worgen Mage 32555 Jan '24 " * Defeating Toe Knee too quickl...
Induces a friendly unit into a killing frenzy for 30 seconds. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second. Buff Details Hysteria
Unholy: Lash of Shadows: Festering Wounds deal an additional 6/12/18/24% damage when burst. Death’s Harbinger: Apocalypse grants 3 Runes upon use. Black Claws: While under the effect of Dark Transformation, your Abomination’s Cleaver / Ghoul’s Claw has a 50% chance toburst a Festering...
If the game was balanced to allow you to play the way you like, even if it was sensible way (meaning choosing the DPS-spec you want to play, or use unholy presence instead of blood presence for different gameplay feel, rather than melee hunters), all content would be much easier for ...