Picking a suitable WoW Classic race and class for your character can positively impact your gameplay. This is especially true in end-game scenarios when even the tiniest bit of extra attack power or health points can make a difference. That’s because each race comes with a few unique racial...
Strength and Attack Power (1 Strength = 2 Attack Power for Warriors, 14 Attack Power = 1 Weapon DPS gain); Agility (grants critical strike). 1.2. Survivability-based Stat Priority Stamina (more health per point); Armor (less physical damage taken per point); Parry and Dodge % increases (...
In WoW Classic, this faction is mainly focused on the war with the Qiraji of Silithus and the forces of the Old God C'Thun. They are important to the events of the game, because the opening of the gates of Ahn'Qiraj can only be achieved through them. Only once this has been done,...
Expose WeaknessBeltYour melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec. Melee SpecialistBeltRaptor Strike cooldown reduced to 3 sec and is now instant, Mongoose Bite cooldown removed, and Raptor Strike has a 30% chance on each attack to not...
Summary: Melee To Hit > Attack Power > Stamina > Strength > Critical Hit Chance > Agility Melee Hit – Unavailable on Cloth You can get melee hit on Cloak, Neck, Rings, Trinkets, and your weapon. Many of these won’t exist in phase 1, and your damage isn’t as largely tied to Mel...
2684 +100 Attack Power vs Undead 2685 +60 Spell Power vs Undead 2686 +8 Strength 2687 +8 Agility 2688 +8 Stamina 2689 +8 mana every 5 sec. 2690 +7 Spell Power 2691 +6 Strength 2692 +7 Spell Power 2693 +6 Agility 2694 +6 Intellect 2695 +6 Critical Strike Rating 2696 +6 Defense ...
The dagger gets an additional 2.5 Dps/tps from the attack power, bringing the threat/per second up to about 53 tps, while Edward sits at 45 tps, without the proc. Now you convert the proc chance into what you can do with the instant cast every minute, and thus convert it to tps. ...
Strength & Agility: Strength increases your attack power and therefore the damage of your staff or dagger depending on which one you have in your hand. However, as mages don't generally use staves/daggers/swords for doing damage (expect they are out of mana, but wands are still superior ...
Note that [Divine Shield] will make NPCs ignore you and attack others, so, while a fantastic defensive ability, it would defeat the objective of tanking. Holy Paladins are likely more useful continuing to heal in an emergency than attempting to tank, but if they find themselves as the most...
["RapInfo"] = "Ranged Attack Power. Increases the damage of ranged physical attacks. Does not include attack power gained from agility.", ["ResilienceInfo"] = "Resilience. Reduces the chance that you'll be critically hit, and decreases the damage of critical hits that you do take...