Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are built and managed...
Second LifeThis article explores ways in which virtual worlds like Second Life can be used to draw vulnerable individuals through the various stages of radicalisation. It examines the nature of radicalisation and outlines social, cultural, religious and psychological parameters that make some individuals...
Virtual worlds like Second Life offer players opportunities to earn real-world income through their activities in the game. It will not be long before governments begin to establish policies and regulations regarding the income generated by players of these game environments. This paper examines the ...
The ubiquitous availability of high speed Internet access has spurred enormous interest in virtual worlds like Second Life and World of Warcraft, both in terms of user gaming and as a new technological platform for global virtual collaboration. These environments have potential for richer, more ...
Virtual world, real education: A descriptive study of instructional design in Second Life Virtual worlds like Second Life are emerging technologies that have gained popularity among educators. As these worlds emerged, greater focus has been plac... LS Kingston - 《Proquest Llc》 被引量: 7发表: ...
Virtual world simulators like Second Life represent the latest and most successful frontier of online services for en- tertainment and business. People have virtual lives in these worlds using personal avatars. Bridging real life and these virtual worlds together is challenging, but enables new ap-...
Some of the more popular games include World of Warcraft,™ Eve Online,™ and EverQuest.™ Virtual social worlds, like Second Life,™ share many of the same characteristics as MMORPGs, and can develop leadership capabilities as well. But for the purposes of this discussion, we will be...
Many colleges and universities have begun to estab- teaching real classes--credits and everything--in this vir- lish a presence on Second Life, a virtual, online world created tual format. Second Life and similar sites do not just pro- by users who have logged into the site. Some colleges...
Second Life, Immersion and Learning This chapter is a significant intervention in 'education in online world' debates, where the terms 'immersion' and 'immersive' have been used in a non-critical and under conceptualised fashion, even within positivist work claiming to 'me... D Carr,M Oliver...
The potential of Second Life as a space to learn and be trained are explored. The characteristics and capabilities of virtual worlds for teaching and learning are examined, the role of the virtual tutor is analyzed, and further areas of research and development are presented. 展开 关键词: just...