Glade Lord- Glade Lords, orHighbornsare the upper, ruling class of Elven society. They lead the Wood Elves in time of peace, and it is expected of them to be equally capable generals in times of war. They are far more skilled then the average elven foot troop. Highborns (and nobles)...
Realm of the Wood Elves is the latest premium DLC pack for Total War: Warhammer. Roughly the same size as July’s Beastmen DLC, it will add a new playable faction (the Chaos Dwa – no, wait, the Wood Elves) to the campaign map, replete with new Legendary Lords, exciting new units ...
The Wood Elves campaign offers a uniquely different campaign experience to the other playable races of Total War: WARHAMMER. Their major infrastructure is housed in the Wood Elf settlements of Athel Loren, though they are capable of expanding outwards, capturing settlements, and building limited outpo...
In the hero slot, Wood Elf players may take Wood Elf Nobles (Glade Lords and Captains), Wood Elf Mages (Spellweavers and Singers), Shadowdancers, Waystalkers, Treeman Ancients and Branchwraiths. You may only take 1 Glade Lord OR Spellweaver, and only 1 Treeman Ancient for every 1000 points...
Oscar Andersson:Realm of the Wood Elves was the first project I worked on as a designer on the WARHAMMER team. I designed a couple of maps and helped out with balancing Wardancers, Wildwood Rangers, Glade Guards, Deepwood Scouts, Waywatchers, Waystalkers, and Glade Lords. ...
Like all the other Elf races, the Asrai are fleet of foot and wield powerful magic. In addition to this, there are some unique aspects of their army to consider. [edit]Deadly Archers Wood Elves are the best archers in Warhammer, and it shows. Their longbows have a 30" range, they do...