53rd-level spells, ability boosts, ancestry feat, lightning reflexes, skill increase 6Skill feat, wizard feat 74th-level spells, expert spellcaster, general feat, skill increase 8Skill feat, wizard feat 95th-level spells, ancestry feat, magical fortitude, skill increase ...
2ND-LEVEL SORCERER/WIZARD SPELLSAbjur Arcane LockM: Magically locks a portal or chest. Obscure Object: Masks object against scrying. Protection from Arrows: Subject immune to most ranged attacks. Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type....
Pathfinder Homebrew Hybrid Wizard (Pathfinder Wizard Archetype) Iridic Mage (Pathfinder Wizard Archetype) Pathfinder Sorcerer/Wizard Spells Protégé Wizard (Pathfinder Wizard Archetype) Resistant Wizard (Pathfinder Wizard Archetype) Scholarly Wizard (Pathfinder Wizard Archetype) ...
Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. PZO1110 Nondetection M Hides subject from Divination, scrying. PZO1110 Numerological Resistance Use the Path of Numbers to grant your allies resilience in the face of elemental dangers. PZO9269...
Quick Preparation, a 4th-level wizard class feat, seems like something that would be impressive if usable once or twice a day. However, it is not so limited. It can be used at-will. Wizards simply do not have the option to leave slots open in Pathfinder 2e. Thus, they normally have...
Wands become OK in that point between crossbows being useful and metamagic rods being in your price range. There are wands that are perfectly reliable. Look for spells without saving throws. First level spells keep the wand cheap.Community / Forums / Pathfinder / Pathfinder First Edition / Ad...
(avg. Example Wizard Build High Elf Wizard (Evoker), Practical Guide to Optional Class Features. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Ill tell anyone who asks that the ...
The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. At any time,...
Preparing and Casting Spells The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish along rest. ...
When you reach the 14th level, you can cast your spells, even in beast form and the body improvement skill increases the temporary health of your skill by double. Additionally, your Improvised housing skill lasts up to 8 hours in combat and you improve the following benefits: ...