Pathfinder Adventure Path Subscriber 3-Body Problem wrote: Unicore wrote: The psychic already had focus spells a plenty and ways of getting 2 back with ease (and only within their own class) and a minimum amount of spell slots. Spell slot spells are generally better than pre-remaster, so...
Intense Spells(Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage ...
you learn the cantrip minor illusion if you already have the cantrip choose a different one from the wizard list. Spell Mastery: Your first thought might be There are surprisingly few 8th-level evocation spells, so well your spell attacks and your spell DCs. Beginning...
(Minimum 1), you cannot cast any spells and your equipment and clothing merge when you transform. If you have lower life points than the creature you transformed into, you take its life points in place of yours and, if the creature you transformed into has lower life points than yours, ...
1 person marked this as a favorite. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber ElterAgo wrote: If you get the army there instantly and quickly take over, you don't need the baggage train! Thank God. I feared no one was going to say it...
“Those who see a blade singer in battle never forget the sight. Amid the chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act as partners, matching awe-inspiring beauty with an awful deadliness. When the bladesinger engages in the true heart of the art, ...
At 14th level, Your time spent observing chaos in spells has granted you an understanding of magic that no other wizard could hope to achieve. Whenever you cast a spell roll 1d20 on a 1-4 you cast an inferior version of the spell, you cast the spell normally on a 5-8, roll the ...
(if you later take Haste and/or Slow as your Signature Spells you can cast them 2 times each per short rest with no need to maintain concentration, enemies have disadvantage on save vs Slow, if you take 1 of the spells as both your Signature Spells you can cast it 4 times per short...