The default audio output device is a device which Windows 10 is using to play the audio. Other device can be set to mute or to play the same audio stream. Note: Some third-party apps can utilize other devices w
hr = enumerator->GetDefaultAudioEndpoint(eRender, eConsole, device.GetAddressOf()); if (hr != S_OK) { std::cout << "GetDefaultAudioEndpoint error" << std::endl; return -1; } // 创建IAudioEndpointVolume对象 hr = device->Activate(__uuidof(IAudioEndpointVolume), CLSCTX_INPROC_SERVER...
Step 4. Run the audio troubleshooter Step 5. Check sound settings Step 6. Set your audio device as the default device Step 7. Verify that all Windows Updates are installed Step 8. Restart to apply installed updates Step 9. Fix your audio drivers Step 10. Check for IDT High De...
如果未标识任何终结点,则循环访问所有 ACTIVE 终结点,以查找具有所请求角色的最高“排名”属性的终结点,且未设置永不设为默认值的PKEY_AudioDevice_NeverSetAsDefaultEndpoint属性集。 (针对 Windows 10 修改的排名权重值。) 如果标识了终结点,则会返回该终结点,并完成该过程。
SpatialAudioDeviceConfiguration.SetDefaultSpatialAudioFormatAsync 方法 參考 意見反應 定義 命名空間: Windows.Media.Audio 編輯 嘗試設定此裝置的指定空間音訊格式。 呼叫端必須是擁有此空間音訊格式的應用程式。 C# 複製 [Windows.Foundation.Metadata.RemoteAsync] public IAsyncOperation<SetDefaultS...
Set-AudioDevice<AudioDevice>#Set the given playback/recording device as both the default device and the default communication device, for its typeSet-AudioDevice<AudioDevice>-CommunicationOnly#Set the given playback/recording device as the default communication device and not the default device, for...
You set the speaker as the default device, and you enable the Room Correction feature. You restart the computer. Or, you restart the Windows Audio service. You run a Windows Audio Session API (WASAPI) loop...
which is ready to be read by used&framesAvailable, // #frames in the captured packet (can be zero)&flags, // support flags (check)&recPos, // device position of first audio frame in data packet&recTime); // value of performance counter at the time of recording// the first audio ...
DefaultSpatialAudioFormat 提供此设备的默认空间音频格式。 这是用户选择的格式。 DeviceId 此对象表示的设备 ID。 IsSpatialAudioSupported 指定此设备是否可以支持任何形式的空间音频。 方法 展开表 GetForDeviceId(String) 为给定设备 ID 创建 SpatialAudioDeviceConfiguration。 IsSpatialAudioFormatSupported(String...
1.2 DirectSound(DirectX Audio) DirectX 是基于COM的多媒体API集合的总称,其中包括 DirectSound。 优势: 1)它可以非常接近硬件工作,极限最小延迟可到60毫秒左右,并支持更高质量的音频; 2)可通过简单的API使得与硬件交互变得切实可行; 3)为平台带来了可插拔的、基于软件的音频效果(DX 效果)和乐器(DXi Instruments...