可以在 XAML 代码中使用interop:WindowBlur.IsEnabled="True": 1 2 3 4 5 6 7 8 <Windowx:Class="Walterlv.Demo.MainWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:interop="clr-namespace:Walterlv.Demo.Interop"...
WPF 的UIElement都有Effect属性,将其设置为BlurEffect即可获得控件的高斯模糊效果。 代码语言:javascript 复制 <Window x:Class="MejirdrituTeWarqoudear.MainWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"AllowsTransparency="Tr...
// BackdropBlurBrush.idl namespace MyApp { [default_interface] runtimeclass BackdropBlurBrush : Windows.UI.Xaml.Media.XamlCompositionBrushBase { BackdropBlurBrush(); static Windows.UI.Xaml.DependencyProperty BlurAmountProperty{ get; }; Double BlurAmount; } } C++...
Blur Effects Wipe Transitions MainToScenes4Transition Element ColorF::ColorF(Enum knownColor, FLOAT)(Enum, FLOAT) constructor (Windows) ID3D10Include::Close method (Windows) Operator[] function (Windows) RASPPPIPV6 structure (Windows) IFillLockBytes::RemoteFillAt method (Windows) DWordToInt funct...
(); shadow.Color = Colors.DarkSlateGray; shadow.Offset = new Vector3(40, 40, 0); shadow.BlurRadius = 9; shadow.SourcePolicy = CompositionDropShadowSourcePolicy.InheritFromVisualContent; //Associate Shadow with LayerVisual layerVisual.Shadow = shadow; ElementCompositionPreview.SetElementChildVisual(...
BlurBitmapEffect DropShadowBitmapEffect EmbossBitmapEffect BevelBitmapEffect 下圖顯示OuterGlowBitmapEffect套用至視覺物件 (在此案例中套用至TextBox) 。 下圖顯示 數個OuterGlowBitmapEffect基本屬性的效果。 屬性GlowSize會指定光暈的大小: 屬性Noise會指定光暈中的雜訊層級: ...
Since Windows Studio Effects is always the last item in the chain, applications can be assured that if Windows Studio Effects is enabled for a camera, that the Background Blur, Eye Contact, and Automatic Framing KS properties implemented by the camera are provided by Windows Studio Effects....
[9]Windows Studio Effects (background blur, eye contact, voice focus, and automatic framing) are hardware dependent and require a qualified Neural Processing Unit (NPU). [10](Auto HDR requires an HDR monitor and is supported on titles using the DirectX 11 or later API.) ...
dc.Pop(); // This rectangle is drawn at 50% opacity with no blur effect. dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, new Rect(100, 100, 25, 25)); } // Display the drawing using an image control. Image theImage = new Image(); DrawingImage dImageSource = new DrawingImage(dGrou...
Windows Studio Effectsthe automatic framing, background blur (standard and portrait), eye contact and voice focus features in Windows Studio Effects will run on a Windows 11 device that includes a processor or SoC that incorporates Neural Processing Units (NPUs) with 10+ trillion operations per ...