使用ForEach&LazyForEach循环渲染时,会出现更改数据源时,界面不刷新的情况。如何解决 在使用Canvas的场景中,如何主动控制组件刷新UI 如何在键盘弹出时仅调整指定UI组件的位置,而不影响整体布局 组件支持的参数类型及参数单位类型:PX、 VP、 FP 、LPX、Percentage、Resource 详细区别是什么 Text 组件如何加载Unicod...
原系统游戏登录使用的openId,转移到HarmonyOS NEXT游戏时,HarmonyOS NEXT游戏保存的用户标识是gamePlayerId,如何进行绑定? 游戏没有历史渠道包,不存在转移的场景,或者未配置支持转移,可以直接跳过吗? 若玩家选择“绑定”登录方式,华为游戏中心的“转移”操作是否不再可用? 绑定场景下,用户不授权手机时,如何获得相关...
This whole ordeal started when I updated my drivers to the latest version. For example, when I use the old one (375.xx), it worked flawlessly. Only when I use the latest driver it starts to "lag" in borderless window mode (Sadly some newer games need the drivers like BFV). Fullscre...
I have been using windowed mode for years, makes it easier for me to choose to open a second account. Windowed mode you can size the window to your comfort, mine are just inside the border of the screen so i am sure no part of game is invisible. Also i leave a margin on the left...
global game speed modifier (increase or decrease) player speed modifier (increase or decrease) automatically patch game on startup seamlessly switch between windowed, borderless and borderless fullscreen hotkey for patching while in (borderless) window mode hotkey for toggling speed modifier while in ...
InteractiveMode Interfaccia InterfaceFile InterfacciaInternal InterfacePrivate InterfaceProtected InterfacePublic InterfaceSealed InterfaceShortcut InterfaceSnippet InternalInfoFile Interoperabilità IntersectPath InUseByOtherUser InvokeDelegate InvokeMethod InvokeTable IPAddressControl Selection irregolare ISCatalog IsEm...
Microsoft Remote Display Adapter offline due to a user-mode driver crash microsoft sidewinder precision 2 driver for windows 10 Microsoft Sign in Something went wrong and we can't sign you in right now. Please try again later. The Microsoft login server has detected too many repeated authe...
Equivalent for a \n new line character in Visual Basic Error - Cannot embed interop types from assembly 'Microsoft.VisualBasic.PowerPacks' Error : Reference to class 'ApplicationClass' is not allowed when its assembly is linked using No-PIA mode. Error : The object invoked has disconnected...
Added GLFW_SCALE_TO_MONITOR window hint for automatic window resizing (#676,#1115) Added GLFW_JOYSTICK_HAT_BUTTONS init hint (#889) Added GLFW_LOCK_KEY_MODS input mode and GLFW_MOD_*_LOCK mod bits (#946) Added GLFW_RAW_MOUSE_MOTION input mode for selecting raw motion input (#125,#140...
Base class for creating editor windows using Odin. Inheritance System.Object OdinEditorWindow Implements UnityEngine.ISerializationCallbackReceiver Example public class SomeWindow : OdinEditorWindow { [MenuItem("My Game/Some Window")] private static void OpenWindow() { GetWindow<SomeWindow>().Show()...