채널- 1, 3, 4, 5, 6, 7, 8, 9, 10, 11 (모든 지역의 모든 Miracast 발신자와 함께 작동) - 36, 40, 44, 48 (모든 지역의 모든 5ghz 밴드 Miracast 발신자와 함께 작동) ...
설명 Specifies the set of reasons that a windowActivated event was raised. 변수 CodeActivatedThe window was activated. DeactivatedThe window was deactivated. PointerActivatedThe window was activated by pointer interaction. Did you find this page useful? Please give it a rating: ...
Returns the first EditorWindow of type t which is currently on the screen.If there is none, creates and shows new window at the position rect and returns the instance of it. Create an empty 100x150px window at the upper left corner of the screen.using UnityEngine; using UnityEditor;// ...
defaultWidthInitial width of the window. defaultHeightInitial height of the window. dockableIf true, creates a dockable search window (that is closed when an item is activated). If false, it creates a dropdown (borderless, undockable and unmovable) version of the search window. ...
value The SceneView that opened the SceneViewCameraWindow window. 설명 Subscribe to this event to receive a callback when the SceneViewCameraWindow.OnGUI function is called. using UnityEditor; using UnityEngine;[InitializeOnLoad] static class AdditionalCameraSettings { static AdditionalCameraSettings...
Helper method that instantiates a GraphViewWindow of a specified type, an attached Blackboard, and an attached MiniMap.
Fullscreen window with Dock and Menu bar. Same as Fullscreen window mode, but Unity will also show the Menu bar and Dock if the cursor moves to the edges of the screen, like other macOS fullscreen Apps. It is possible to switch between fullscreen and windowed modes using the fullsc...
Returns the first EditorWindow of type t which is currently on the screen.If there is none, creates and shows new window at the position rect and returns the instance of it. Create an empty 100x150px window at the upper left corner of the screen.using UnityEngine; using UnityEditor;// ...
Returns the first EditorWindow of type t which is currently on the screen.If there is none, creates and shows new window at the position rect and returns the instance of it. Create an empty 100x150px window at the upper left corner of the screen.using UnityEngine; using UnityEditor;// ...
Returns the first EditorWindow of type t which is currently on the screen.If there is none, creates and shows new window at the position rect and returns the instance of it. Create an empty 100x150px window at the upper left corner of the screen.using UnityEngine; using UnityEditor;// ...