• It hedges out vapor, gas, and fog that can be dispersed by strong wind. Page: 23 from EE Players Companion ABard,Druid,Sorcerer,Wizard, spell Create and save your own spellbooks, sign up now!
When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or ...