This library provides wrappers to facilitate calling the Win32 API from Go. Thewrapperspackage contains wrappers that directly expose certain portions of the Win32 API in Go, similar to what is provided by thesyscallpackage in the Go runtime. Thegowin32package contains helper functions and data...
UINT deviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // Create the Direct3D 11 API device object and a corresponding context. Microsoft::WRL::ComPtr<ID3D11Device> device; Microsoft::WRL...
适用于 Windows 应用商店应用的预提取调试 API Learn Windows 应用 Win32 桌面技术 网络和 Internet Windows Web 服务 使用英语阅读 保存 添加到集合 添加到计划 通过 Facebookx.com 共享LinkedIn电子邮件 打印 策略支持 项目 2025/03/12 4 个参与者
此函數已成功。 伺服器必須呼叫 [CompleteAuthToken](/windows/win32/api/sspi/nf-sspi-completeauthtoken),並將輸出令牌傳遞至用戶端。 然後伺服器會等候用戶端傳回令牌,然後對 [AcceptSecurityContext (一般)] 進行另一個呼叫(acceptsecuritycontext--general.md)。
Code Issues Pull requests Windows Common File Dialog bindings for Go go windows golang winapi golang-library win32 golang-bindings golang-package com-object win32com no-cgo golang-gui common-file-dialog golang-windows golang-common-file-dialog Updated Apr 22, 2025 Go tifo...
Securitybaseapi.h Slpublic.h Sspi.h Overview AcceptSecurityContext function AcquireCredentialsHandleA function AcquireCredentialsHandleW function AddCredentialsA function AddCredentialsW function AddSecurityPackageA function AddSecurityPackageW function ApplyControlToken function ChangeAccountPasswordA function Change...
Wraps a range of an application-managed descriptor heap, and is used by DirectML to create bindings for resources. To create this object, call IDMLDevice::CreateBindingTable.
To obtain and build the bindings: git clone git://github.com/idobatter/node-win32ole.git cd node-win32ole node-gyp configure node-gyp build You can also usenpmto download and install them: npm install win32ole TESTS mochais required to run unit tests. ...
of foreign bindings, such as Ada, C++, and Delphi. 7. I need a DLL for my Visual Basic project. What can I do? - Define the ZLIB_WINAPI macro before including "zlib.h", when building both the DLL and the user application (except that ...
Historically this has required developers to handcraft the wrappers or bindings, which is error prone and doesn’t scale to broad API coverage. In recent years, given the strong demand for calling Win32 APIs from various languages, several community projects have spawned to provide more stro...