第一个Vulkan程序 FOXhu...发表于Math ... Vulkan 绘制与显示 一、简介Vulkan API最常用的用法就是用来绘制和显示图像(Presentation)。 但是因为支持Vulkan运行的平台很多,有些以计算为目的应用也不需要把绘制的结果呈现给用户,所以显示相关的API并… Simon...发表于Vulka...打开...
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NVIDIA makes no representation or warranty that products based on this document will be suitable for any specified use. Testing of all parameters of each product is not necessarily performed by NVIDIA. It is customer’s sole responsibility to evaluate and determine the applicability of any informatio...
1. It’s used by Vulkan Yes, this is the number one reason. This will make SPIR-V a big standard for compute, probably bigger than OpenCL (in its current form). That’s a reason we will go big on this here at StreamHPC. Vulkan is the stateless version of OpenGL – not even ful...
It's supported across multiple PC operating systems, and is implemented alongside OpenGL in PlayStation 5. It also has a full-fleged ray-tracing feature-set. Microsoft could also be targeting Vulkan's growing popularity. Variable Rate Shading is one of the key ingredients for next-gen consoles...
We can split graphics software into two levels — high level and low. The highest level software is the apps and game engines, and just underneath those are the graphics APIs like OpenGL and Vulkan, which provide common graphics functions to these applications. Under the APIs is the low level...
Since Vulkan is on par with Direct3D 12, and both are much better (and faster) than older versions of Direct3D (as we saw whenwe compared DirectX 11 VS DirectX 12), "translating" old Direct3D games to Vulkan can sometimes improve the game's performance. ...