- B2GM 19:01 阿塔尼斯 Artanis Suppression Pulse - THIS TEAM IS GIGA SCALING! - B2GM 20:42 德哈卡 Dehaka Isolation - THIS RACECAR IS TOWING A LOT OF BAGGAGE! - B2GM 24:12 诺娃Nova Precision Strike - SOAKING BUILD NOVA REPORTING FOR DUTY! - B2GM 19:29 祖尔金 Zuljin Tazdingo - ...
MACHINE GUN FROM THE GRAVE 21:01 玛法里奥 Malfurion Tranquility - BROCOLLI GREW UP SO FAST! - B2GM 12:56 纳兹波 Nazeebo Gargantuan - TOADZEEBO IS WAY TOO TANKY! - B2GM 19:18 马尔加尼斯Malganis Dark Conversion - DONO CHALLENGE: $5 PER KILL/ASSIST WHILE BLIND A 22:23 雷克萨熊 ...
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gigasaurus Contributor , Dec 28, 2020 Copy link to clipboard When modifying text (scale-rotation etc) you have to use the transform that is a subsection of the "text" in the effects control panel. If you use the standard "video" section to accomplish...
Nvidiais a good introduction to some of the different approaches you can use, but they also describe why they ended up with a modified version of GEMM as their favored approach. There are also a lot of advantages to being able to batch up a lot of input images against the same kernels...
boogagiga New Here , Jan 14, 2015 Copy link to clipboard Referencing material from your first scenario is problematic. While it may be easy to string together multiple clips (with different frame rates) together, if one studio wants to reference footage from another studio...
This is why the “kibibyte” is important; “kilo” (and “giga”, etc) is ambiguous when it’s used to mean both 1000 and 1024, so a new set of binary prefixes were established by the IEC in 1998 to curtail the confusion. Other prefixes include “mebi”, “gibi”, “tebi” and ...
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boogagiga New Here , Jan 14, 2015 Copy link to clipboard Copied I literally just made an account to reply to this thread. Thank you everyone for keeping it alive. To everyone arguing that VFR video is not professional, and that PP should not necessarily make it a p...
boogagiga New Here , Jan 14, 2015 Copy link to clipboard Referencing material from your first scenario is problematic. While it may be easy to string together multiple clips (with different frame rates) together, if one studio wants to reference footage from another studio...