Of course there’s no reason why Blender maps have to apply hyper-realistic shadows to real-world things like mountains and buildings. Why not create fictional terrain from other kinds of data? One compelling kind of information to visualize is population data, where the greater the density of...
James Crowther sharesCrowdRender, the new crowd-sourced render farm that he presented at the Blender Conference last year. It presents an alternative to crowd rendering platforms likeSheep Itwith some additional options like creating pools with your own hardware.Since 2013 we'd been working on a ...
(Image credit: BuzzFeed) Social media is in a malaise – at least if you believe social media. Instagram and Threads are full of people complaining about the platforms' algorithms, and X... well, it's better not to look if you want to maintain the will to live....
Previous to that I have bought a pair of RX590 which were a waste of money so far because of poor OpenCL / Blender support. One good point is AMD Adrenalin Drivers on Windows have improved significantly on all of my AMD Vega GPUs and on the RX5700XT since the RX5700XT drivers were ...
TIP: USE VOLUMETRIC RENDERING (OR FAKE IT) Today, you have a technology at your fingertips. You have access to the tools like Blender – that can do physically correct volumetric effects like scattering and absorption. If you want to fake it using real-time engine like Unreal or Unity, it...
I’ve doing some work in ACES with Davinci Resolve and Blender. It looks like you’ve found a way to comp the CG elements and revert both the footage and VFX back to the original flat look of the LOG C footage. Is that done using a special ODT? Thanks for any insight you may be...
So, as you can see, while the future of 3D art is heading towards a real-time, game-engine enabled workflow, it's not too daunting to switch to or to compliment your existing way of working. You may even find you need a less powerful computer than the rendering workstation you've co...