According to Reckwitz, affectation is a basic performative cultural quality (see also [23]), extensively used by social media platforms and referred through research as 'affective computing' ([16], 3). A sound example of such investigation is offered in [24], which provides an analysis of ...
Emotional agents can play a very important role in all those computer applications where the user does not (only) want to perform a task, but (also) to have a more engaging experience than with traditional systems. In fact, it is commonly assumed that th
The central hypothesis of this paper is that the concepts and methods of psychoanalysis can be applied to the study of AI and human/AI interaction. The paper connects three research fields: machine behavior approach, psychoanalysis and anthropology of sc
Intrinsic motivation is an important prerequisite for lifelong learning and therefore a desired outcome of education. Studies investigating change in intrinsic motivation for school-related learning have observed that intrinsic motivation diminishes throughout elementary school and beyond (e.g. Jacobs et al...
This is well-known in the games industry, and sound has been used for a long time to create complete immersion environments within gaming worlds. Until recently though, video game audio has not been regarded as being as important as the visual aspect. In order to grasp and hold the ...
” moment when experiencing easy recall of information, and that kind of moment is innately pleasurable. It’s just a cognitive quirk in the brain. What we tend to do, the researchers argued, is mistakenly attribute the pleasure not to the easy recall of the experience, but to the ...
“dwarf planet” is a really stupid term to use but I believe caused by the need not to upset American astronomers, since Pluto after all was the only “american” planet. There again, one third of the IAU’s funds comes from the United States, and it was important not to frust...
scarcity – the limited cognitive and affective resources that shape our behaviours and preferences. Both are distinct yet tightly linked. Actors compete in narrative markets to secure claims on cognitive and affective bandwidth from consumers, investors or governments, which is then monetized in old ...
In addition, there is empirical evidence that active social media use is positively related to life sat- isfaction (in correspondence with Verduyn et al., 2017, and others). This work provides new arguments on the important discussion of whether active and / or passive SMU affects well-being...
(Chatterjee,2014). Yet, art is also a perceptual product that is engaged through the senses, sometimes independently of the experient’s awareness of the inclusion (or lack thereof) of these human elements in artworks they evaluate. Here, an important distinction emerges between art as (1) a...