Part of the reason is that there's no need to generate predictions for users who are not visiting a site with online prediction. If only 2% of total users log in daily, and predictions are generated for every user each day, the compute used to generate 98% of those predictions will be ...
Kids love Roblox. They love Fortnite. Is that a part of it, too? It’s not the primary part of it. I do think it’s important to clarify that when I’m talking about what our north star demographic here is, we’re talking about young adults 18 to 29, not primarily teens and ce...