In summary, perperdicular axes are easier to use than angles that are not perperdicular because the inner product is simpler and the coordinate vectors are always perpendicular. Jan 4, 2013 #1 Avichal 295 0 Why do we have x-axis perpendicular to y-axis? Why not 45° or something ...
Instead of partition- 560 ing points into Cartesian voxels, Cylinder3D [28] partition points into cylindrical voxels. This method is more suitable for large-scale and sparsely distributed point clouds. iii. Point-based models take raw 3D point as input di- rectly. By per...