Hello, this is my first time using the mix shader and I cannot figure out why it isn't working as expected. I am trying to mix an aiStandardSurface
This isn't the case if you use 16-bit or 24-bit (true color) for your Texture compression. This is will come with a larger memory footprint, but will behave as you expect. More Information For more information, consult the following documentation: CG Shader texCUBElod...
I notice that my rendered object has distortions in the actual RealityView. Note the diagonal lines that appear "Stretched". What could be doing this? I thought Node Shaders were supposed to be more resilient to distortions like this? I'm not sure if I've got a bug or if I'm using ...
So, my suggestion is not to overclock the GPU when it is not necessary. Try to keep the temperature minimum by making all the GPU fans spin to the fullest. Check whether your GPU’s fan is working properly or not. A faulty fan could be a problem for a GPU. The fan is the main t...
slot. however, there are some limitations to consider. pre-built computers often have limited space for larger graphics cards, and sometimes the power supply may not have the necessary connectors or wattage to support high-end graphics processing units (gpus). it's essential to check the ...
test. // Initialize the visibility result to 0 (false) // When reaching the miss shader of ...
i have the game on an m.2 ssd, 12 chunks both types, no shaders or mods. bezza... Member procastanating my life away 2k 38 Posted January 30 because when you load chunks more load is placed on your system cpu and gpu meaning that less of your pc is working on your fps. ...
To be clear, the employee didn’t say that number explicitly. In response to the outcry over theAlan Wake 2system requirements, the employee shared that only cards with mesh shaders are officially supported, meaning any Nvidia 10-series or AMD RX 5000-series GPUs or older aren’t officially...
For concave / complex polygons, in my experience this occur rarely but are very expensive to tessellate. We're certainly open to solutions, provided these solutions are fairly general purpose and don't require a combinatorial explosion of shaders Contributor dnfield commented May 9, 2023 For ...
That’s with the version we have today, too. At launch, the situation was much worse. VRAM limitations would often cause the game to crash, and the process for precompiling shaders could takes hours (it should take no more than 10 minutes). Mouse acceleration also caused jittery movement ...