render queues and frame drops, I had come to the conclusion that frame-limiting slightly above my worst drops would help, but that puts me in sub-100 FPS framerates, which is horribly non-competitive. Perhaps limiting to some other average (I've been using Cap Frames as well) could help...
Once you ensure you have a high refresh rate monitor and input devices with low native delay, and you prevent both V-SYNC and render queue input lag (which I and others have already extensively tested and shared the results of), you start hitting severely diminishing returns that are hard ...
Remember that the RTX 5070 supports multi-frame generation, meaning it can generate three additional frames using AI per natively rendered frame, whereas the RTX 4090 can only generate one. Of course, when you put it that way, the RTX 5070 can match the RTX 4090's performance. However, if...
Ultimately, the PlayStation 5 is the second fiddle to the Xbox Series X regarding raw power. That said, multiplatform games available on both systems don’t run that much better on the Series X, with most offering the ability to output in4Kat up to 120 frames per second on TVs with 120...
Those who play games such as CS: GO, Fortnite, Valiant, and PUBG may notice screen tearing issues here and there, which will ruin the overall experience.In most cases, the GPU renders frames faster than your display that causes some parts of displayed output as strips of different frames....
One of the most significant new features in Reflex 2 is Frame Interpolation, also known as “Frame Warp.” This technology analyzes rendered frames in real-time and inserts additional interpolated frames to reduce perceived latency. By predicting and adjusting for player input, Frame Interpolation is...
Let’s be clear: The RTX 3050 Ti is not a showstopping gaming GPU, and the Surface Laptop Studio is not built for gaming. However, it can still hold up in some titles. TheAcer Swift Xmanaged 64 frames per second (fps) inFortnitewith the RTX 3050 Ti, while theAsus Vivobook Pro ...
The frame drops are really the problem. After having read so much about render queues and frame drops, I had come to the conclusion that frame-limiting slightly above my worst drops would help, but that puts me in sub-100 FPS framerates, which is horribly non-competitive. Perhaps limiting...