What's the justification for perpetually leaving the servers at such a low tick rate? What's the justification for allowing players to manually choose their servers? What's the justification for being so retroactive about stopping cheaters? What's the justification for not imposing ping limitations...
I took a day off of Apex so I can properly gather my thoughts on the game and try not to be subjective before I submitted this post. However, it seems like my frustrations with the game still outweigh developing a clear and objective point of view. I'm going to have to agree when ...
This workaround is common on sites with complex back-end configurations, but unfortunately, it’s impossible to implement with BIND-dependent DDI, making name redirection at the zone apex tricky to deal with. DDI vendors do not usually support traffic steering either, but it’s a table stakes...
Along with being plastered across social media and across PlayStation’s various menus,Concordwas being heralded as the next contender in a genre with plenty of pretenders. FromOverwatchto games likeVALORANT,Apex Legends,orMarvel Rivals, the team-based hero shooter class of games has quickly becom...
At least Apex is fun. Woods is probably the worst map to use that advice. It takes time to learn this game like any game, but the learning curve is steep with this one. You can't expect to be dishing out crazy plays in your first week of Tarkov. You need to be realistic about...
But in games like Fortnite, LoL, Apex, whatever ... endgame is the entire game. There's no boring parts to get through to get to the fun parts. As for "instant gratification"? Well, people want to be rewarded in some way for what they do. And so, all the g...
geared more towards PC play than console play. This is mainly because most of the games that dominate the esports world and Twitch are games that either play better on PC or that areonlyavailable on PC (Fortnite, League of Legends, Apex Legends, Overwatch, CS:GO, Dota 2, PUBG, etc.)...
In terms of gaming, what players like myself can find is that the servers are harder. Even if you look at Overwatch or Heroes of the Storm, it has always been documented that Korea has the hardest servers -- in any game that Korea has “chosen” to accept or em...
It’s also important to distinguish between good and bad analog implementations. In effect, not all analog is created equal. “Our designs are about 90% mixed-signal on the physical layer side, where the PHY is one of the more difficult pieces of IP that has to be developed for a high...
or that it's doing anything that I would qualify as fundamentally unfair." I have to consider the skill ceiling in this game as a challenge. Perhaps I am not a "casual" player like I claim to be considering that I do devote a lot of time to Apex, but I don't care enough to be...