Some loops are at the bottom of their scope and the container destruct right after the loop, I omitclear()for them. With lists, it probablythan iteration. In rust, this would be conveniently solved with a, but I don't think there's a clean way to do this in C++.
akien-mgamerged 2 commits intogodotengine:masterfromBlueCube3310:lightmap-atlas-loop-fix-always Jul 18, 2024 +30−7 Contributor BlueCube3310commentedJul 11, 2024• edited Fixes#63423 Follow-up to#94236 Quits the blitting method when a lightmap cannot fit into an atlas. This should never...
godot goddess glycerine globulin glitter glinting glimpsed glazed glared glances glamour givin girlish ginning ghosts ghettos ghana gertrude germ geology geography genial genetic generates generalize gehrig gasps gasping gasped gary garth's garrison garages gantry gamma gamblers gallant gaily fuse furs furrow...
System information Godot v4.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 31.0.22024.3) - AMD Ryzen 7 7700X 8-Core Processor (16 Threads) Issue description It is possible to manually assign a script (in this case "...