Now, let’s turn to VALORANT. This game is similar to CS2 except the map designs keep in mind that every agent has its own unique ability, including walls that block enemies, flashes that blind them, and intel-gathering techniques. Has that impacted VALORANT’s ability to be balanced? Not...
But there is one player who is going against the tide and whose team is focusing on what strategy to implement in case they cannot collect Voigrubs. “Despite the changes, it’s still essentially a cross map situation where if someone goes for Voidgrubs, then you have the opportunity to d...