there is no reason not to use it. But it always makes sense to test your games using different APIs if given the option. You might find that Vulkan works better for some, while DirectX is better for others.
Enhanced Sync works with games using DirectX 9, DirectX 10, DirectX 11, DirectX 12*, and Vulkan, but it does not support OpenGL. You can enable Enhanced Sync in the Radeon Software control panel/menu per game or globally depending on your requirements. In-Game FPS Limiter Some of the game...
FSR is not limited to the latest GPU architectures only! It runs on a large variety of GPUs. Wide API support for DirectX®12, Vulkan®, and DirectX®11! Once released, FSR can be ported onto multiple platforms without restriction. Open source In due course, FSR 1.0 will be...
QMPlay2 supports hardware video decoding: CUVID (NVIDIA only), DXVA2 (Windows Vista and higher), D3D11VA (Vulkan, Windows 8 and higher) VDPAU/VA-API (X11 for VDPAU, Linux/BSD only) and VideoToolBox (macOS only). Hardware acceleration is disabled by default, but you can enable it in ...
Let us know in the comments below which racing game or racing sim you’d most like to see get a sequel first
QMPlay2 supports hardware video decoding: CUVID (NVIDIA only), DXVA2 (Windows Vista and higher), D3D11VA (Vulkan, Windows 8 and higher) VDPAU/VA-API (X11 for VDPAU, Linux/BSD only) and VideoToolBox (macOS only). Hardware acceleration is disabled by default, but you can enable it in ...
QMPlay2 supports hardware video decoding: CUVID (NVIDIA only), DXVA2 (Windows Vista and higher), D3D11VA (Vulkan, Windows 8 and higher) VDPAU/VA-API (X11 for VDPAU, Linux/BSD only) and VideoToolBox (macOS only). Hardware acceleration is disabled by default, but you can enable it in ...
QMPlay2 supports hardware video decoding: CUVID (NVIDIA only), DXVA2 (Windows Vista and higher), D3D11VA (Vulkan, Windows 8 and higher) VDPAU/VA-API (X11 for VDPAU, Linux/BSD only) and VideoToolBox (macOS only). Hardware acceleration is disabled by default, but you can enable it in ...
QMPlay2 supports hardware video decoding: CUVID (NVIDIA only), DXVA2 (Windows Vista and higher), D3D11VA (Vulkan, Windows 8 and higher) VDPAU/VA-API (X11 for VDPAU, Linux/BSD only) and VideoToolBox (macOS only). Hardware acceleration is disabled by default, but you can enable it in ...
QMPlay2 supports hardware video decoding: CUVID (NVIDIA only), DXVA2 (Windows Vista and higher), D3D11VA (Vulkan, Windows 8 and higher) VDPAU/VA-API (X11 for VDPAU, Linux/BSD only) and VideoToolBox (macOS only). Hardware acceleration is disabled by default, but you can enable it in ...