The big thing I did to prepare (aside from creating my talk) was to make sell sheets for each of the games I brought, and while I did show them to several folks, they were other designers, not (as far as I know) any publishers. I had a great time playing other folks prototypes ...
The big thing I did to prepare (aside from creating my talk) was to make sell sheets for each of the games I brought, and while I did show them to several folks, they were other designers, not (as far as I know) any publishers. I had a great time playing other folks prototypes ...