react-three-fiber version: 5.1.3 threejs version: r121 react: 17.0.0 hardware: Oculus Quest 1 & 2 I'm working on a project that has an immersive mode and a flat mode. Rather than using the VRButton from Three.js like the examples do, I'm...
underpowered stand alone that lacks PS VR 2 features, is a downside. Even Quest 3 will be underpowered in comparison and still lack features Sony has built in.
standalone device like the Oculus Quest, you'll probably have to hook up your VR headset to either a game console or computer where all the graphical processing will take place. And to do so, you'll often need to make use of hefty cables like the ones that come with the PlayStation ...
Another crucial characteristic of the metaverse would be the symmetric relationship of physical and virtual space. According to different visions of the metaverse, digital objects will be created both for physical and virtual spaces [1,2,8]. For example, people’s homes in the new virtual reality...
I still don't think the Wii's motion controls will matter in the long run. Yes it caused a temporary shift in the landscape, but motion controls have so many limitations. They're used in VR to help immersion, but you just can't use them for such a big chunk of gam...
When we deploy the example system (simple particle system - looks like a sun) VFX to the Oculus Quest, all the particles become what seems to be, infinetly long lines. They appear to move correctly, just incorrect graphicall representation. hellowill89 Dec 08, 2019 19:38 ...