Mario Kart 8, a game that was released for the Wii U in 2014 published and developed by Nintendo itself and has most recently been given a Deluxe version for the Nintendo switch. The game consisted of the age-old Mario kart mechanics of a kart race where a player can get various add ...
which was a shame since it was one of my favourite releases of that year. While I had cleared its main story, I always intended to go back and complete the Pokédex, something I was encouraged to achieve in 2024 thanks to the announcement ofPokémon Legends Z-A. So, I want to give t...
Yesterday I went into Best Buy to try and buy Mario Kart Wii. Five or more of my Wii friends have the game and I wanted to play online with them. Unfortunately the game was sold out. They checked all the Best Buy's in the Denver area and not one had the game in stock.Mario Kart...
Star Wars: Episode 1 – The Phantom Menace had been released in 1999, and while the movie was largely seen as a disappointment, the hype leading up to it was so strong that it continued to reverberate for a few years afterward. This was especially seen in Star Wars video games of the ...
If something for all the family is needed, then it's hard to go wrong withMario Kart 8 Deluxe.Mario Kart 8 Deluxeis the expanded version ofMario Kart 8that was previously on the Wii U.Mario Kart 8 Deluxeis a port that is measurably better than its original, containing all the DLCs fo...
Published:April 7, 2017byLucas White 2017 has been a hell of a ride so far, with approximately a billion excellent games already. But now […] ActivisionCrash Bandicoot N. Sane TrilogyListsMario Kart 8 DeluxeNintendoPCPlatformerPuyo Puyo TetrisPuzzleRacingSega...
Some games that were announced in the past that haven't released include Metroid Prime 4, Bayonetta 3, and the sequel to The Legend of Zelda: Breath of the Wild.A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the...
My greatest memories of dropped frames and stuttering gameplay mainly centre around 8- and 16-bit titles that ground to a halt when there were too many sprites on screen, but back then it was infrequent enough that I thought that was pretty rad, all told.Woah, this...