For young children, shame is always an emotion that arises from social referencing – they are learning what is considered unacceptable (lower status behavior) from the reaction of others. While it serves useful for their socialization, our experience proved that it did not help her control her ...
(Note:To some followers of Judaism, it is considered disrespectful to write out the name of the Lord in full. Because Passover is primarily a Jewish holiday, we have elected to follow this custom on this page by using “G-d” to refer to Him. Thank you for your understanding.) In H...
He had to mail his reports by noon, so after I ate my cereal and watched Bugs Bunny I would come in to ‘help’ him. Poppy would put a Brook Benton album onto the record player of the big stereo and carefully place the needle onto the far edge of the record. He had a big pile ...
Like many angsty teens, by my senior year, I had pretty well checked out of the local social scene and made it my chore to be at school as little as possible. This is a 180 degree difference in behavior compared to my social butterfly middle school years. In Middle School, though I ...
When it comes to plastic Easter eggs, we often end up with way more than we know what to do with, so we looked around and found some fun and easy plastic Easter egg crafts and activities that kids will love. From using them as a soap mold or mini planter to festive bunny-themed dé...
I had never really considered the trust aspect. What began was a process of reviewing my footwork mechanics – ensuring my weight was securely held by my arms and the leg opposite the one I was about to move, quickly and smoothly placing the ball or toe of my free foot on the new ...
All This Lying about Bipolar is So Lonely I really hate lying – about bipolar or anything else. It’s not my thing. I grew up in a family of lies so I’ve kind of developed an untruth allergy. At least with bipolar disorder it’s mostly lies through omission. That’s easier to ba...
In addition, Factor 1 captured the child’s creation of additional narratives beyond what was programmed into the game (e.g., “I’m an Easter bunny! Haha. Boing!”; “What is this, like a secret agency? Yeah!”); talking about the future of the story within the world of the game...