with OpenGL and DirectX as more "Fallback" options that would guarantee things worked, but weren't the best option for performance; even then "Worked" is subjective as you'd still need to know what a specific Card DID and DIDN'T Support as there was no requirement t...
with OpenGL and DirectX as more "Fallback" options that would guarantee things worked, but weren't the best option for performance; even then "Worked" is subjective as you'd still need to know what a specific Card DID and DIDN'T Support as there was no requirement to support Specific ...
with OpenGL and DirectX as more "Fallback" options that would guarantee things worked, but weren't the best option for performance; even then "Worked" is subjective as you'd still need to know what a specific Card DID and DIDN'T Support as there was no requirement t...