Updated SteamVR library to the latest version New in RoboDK v5.2.1 (2021-03-08) Download v5.2.1 Improved loading UR controller kinematics UR controller kinematics is automatically loaded when drag&dropping a URP file Improved the Mecademic driver to properly support the latest version of the fi...
The VIVE SteamVR required a connection to a powerful computer and a bulky setup that required mounted sensors. The Quest 2, which is about a third of the price, requires a simple headset and two handheld controllers. Furthermore, the Quest 2 has much better graphics, has more power, and ...
That’s not the only thing in the works though; Ross revealed he’s already looking to release another VR mod for a still unnamed title. He says the game is “DX12-based, open-world, and will look epic in VR, especially the vistas and the battles with […].” ...
The Radeon RX 480 is the first graphics card capable of cranking out VR without breaking the bank. Equally as impressive, it’s the first $200 card capable of delivering uncompromising 1080p gaming and damn fine performance at 2560×1440 resolution. This thing kicks the butt...
It requires macOS 10.15.6 or later, 4GB of RAM (8GB is recommended for 4K editing, 3D titles, and 360-degree video editing), and a Metal-capable graphics card (1GB VRAM is recommended for 4K, 3D title, and 360-degree editing). For VR headset support, you also need SteamVR. Final ...
How complicated will it be to use a plug-in graphics card? Will there be VR experiences unique to the Mac? How much of the SteamVR catalog will be available on Mac? What will Oculus do now that VR support is here? Some of these questions we'll have answers to over the course of ...
but the immersion that the graphics of a PC gives on the CV1 is far from the Quest. For now I see them as two separate devices for totally different gaming activities. We´ll see how the Link works, but I doubt it´ll work perfectly and it probably won´t work with Steam VR...
Your camera becomes a VR camera and you have VR! There’s of course also support for the VR controllers and interactions with them. A VR scene doesn’t run automatically in VR: you need to press the little cardboard icon that is in its lower-right corner to activate VR. This means th...
That could help the Vive compete on price against the Rift, which is now $400 to the Vive’s $600 MSRP. Valve says the same optics can be paired with OLED displays as well, though they are generally more expensive; the company is selling the tech for use in SteamVR headsets like the...
Fixed integration with KUKA palletizing robots (C3 bridge driver and post processor) Comau and KUKA Palletizing robots should be updated in your projects from the library to properly display the J3 link Fixed crash with API event channel on selection Updated Windows Qt library to Qt5.15.10 (updat...